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How to use the damage calculator

The calculator shows the damage of every ability on a weapon at the item power (IP) you choose. It uses the weapon’s own numbers from the game files.

  1. Search for a weapon, or pick one of the popular weapons.
  2. Move the IP slider to your item power. Or switch to Tier / Enchant / Quality and build the IP from your item.
  3. Pick an activity to apply its IP cap, for example 1v1 Arena or CD (Hunter) for a Corrupted Dungeon.
  4. Read the damage of each ability, and the table of damage at each IP step.

How damage scales with item power

Albion Online scales ability damage with item power like this:

damage = base damage × (ability power ÷ 100) × f ^ (IP ÷ 100)

Base damage is the ability’s value in the game’s spell data. Ability power is a stat of the weapon. The factor f is 1.0825 for one-handed weapons and 1.0918 for two-handed weapons. So each 100 IP adds 8.25% damage to a one-handed weapon and 9.18% to a two-handed weapon. The gain compounds: 200 IP more is not twice the gain of 100 IP, it is a little more.

Item power comes from the tier, the enchantment and the quality:

IP = base IP + 100 × enchantment level + quality bonus

QualityIP bonus
Normal+0
Good+20
Outstanding+40
Excellent+60
Masterpiece+100

IP caps by activity

Some activities cap item power. With a soft cap, only part of the IP above the cap counts. With a hard cap, none of it counts.

effective IP = cap + (IP − cap) × share that counts

ActivityIP capAbove the cap
Open worldNoneNo cap
Arena (1v1)90020% of the IP above the cap counts
Arena (5v5)600Hard cap: IP above the cap does not count
Crystal Arena90020% of the IP above the cap counts
Corrupted Dungeon, Hunter90010% of the IP above the cap counts
Corrupted Dungeon, Stalker1,00020% of the IP above the cap counts
Corrupted Dungeon, Slayer1,10020% of the IP above the cap counts
Crystal League (5v5)1,00020% of the IP above the cap counts

Worked example: Adept's Broadsword, Heroic Strike

Heroic Strike on the Adept's Broadsword has a base damage of 77.81. The weapon has 138 ability power and is one-handed, so f = 1.0825. At 700 IP:

77.81 × 1.38 × 1.0825 ^ 7 = 187.0 damage

ItemIPDamage
Flat, normal quality700187.0
Enchantment 2, masterpiece1,000237.2
Example at 1,300 IP1,300300.9
Heroic Strike damage at each IP step, no cap
IPDamageChange from 700 IP
700187.0+0.0%
800202.5+8.3%
900219.2+17.2%
1,000237.2+26.8%
1,100256.8+37.3%
1,200278.0+48.6%
1,300300.9+60.9%
1,400325.8+74.2%
1,500352.6+88.5%
1,600381.7+104.1%
1,700413.2+120.9%

Take the 1,300 IP version into Arena (1v1). The cap is 900 and 20% of the IP above it counts. The effective IP is 980, so Heroic Strike deals 233.5 damage instead of 300.9.

Questions

What is the damage formula in Albion Online?

Damage = base damage × (ability power ÷ 100) × f ^ (IP ÷ 100). f is 1.0825 for one-handed weapons and 1.0918 for two-handed weapons.

How much damage does 100 item power add?

8.25% for one-handed weapons and 9.18% for two-handed weapons. The gain multiplies, so each extra 100 IP adds the same percentage on top of the last.

What is the IP cap in the arena?

Arena (1v1) has a soft cap at 900: 20% of the IP above the cap counts. Arena (5v5) has a hard cap at 600. Crystal Arena has a soft cap at 900.

What are the Corrupted Dungeon IP caps?

Hunter: 900, 10% of the IP above the cap counts. Stalker: 1,000, 20% of the IP above the cap counts. Slayer: 1,100, 20% of the IP above the cap counts.

What about the Mists, Hellgates, The Depths and yellow zones?

The calculator does not have caps for these yet. Its Open world setting applies no cap, so for these activities it shows your full item power.

Does the calculator include the enemy’s armor or resistances?

No. It shows the damage before the target’s armor, magic resistance or other reductions. Use it to compare weapons and IP levels, not to predict an exact hit on a player.

Game data updated November 4, 2026 (UTC), from the game files.